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The Economics of Balance
Balancing the supply, the demand, and the needs of our various types of holders is the real challenge here that we're figuring out.
We're actively building features to engage and reward the following stakeholders. Each group has its own needs and will require separate attention and game mechanics to engage properly.
Holders of several pieces of land. Their intention is to develop, build, and customize their farm while also seeing if they can get other users to come on their land and help develop it.
Players of the game who do not hold land, but enjoy playing the game.
Many NFT collections have set up shared spaces for their communities to customize and hang out in.
Whales typically have bought large amounts of land and likely don't have time to personally manage it all.
Early on we've focused on building out utility for Farm Holders. We've provided them features like
- World Customization
- A store to buy upgrades
- Crop Sharing
However, certain features like our Crop Sharing feature can truly only work if that feature is balanced with the interest of another stakeholder in mind as well.
For this Crop Sharing - the only way 👩🏻💼 Farm Holders will be able to get people to farm on their land is if there are enough convincing gameplay features available to 🧑🏻🌾 Farmers. 🧑🏻🌾 Farmers need as convincing of a reason to farm for crops as 👩🏻💼 Farm Holders need to set up their land and to recruit farmers.
These are the types of relationships we're actively thinking about and attempting to build for.
How might we best create a complex web of interdepent game features that satisfy all stakeholders.